Experience Design

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Friday, 6 September 2002

Doodle on Yahoo Messenger 5.5

Posted on 06:30 by Unknown
The latest release of Yahoo! Messenger - version 5.5 is a significant step towards a workable and affordable electronic collaboration. We are not talking about the web cam support or the new range of emoticons that we have at our disposal, but a singular feature called 'The Doodle'.

Although, the IM Environment was present in earlier release of Yahoo! IM this one is different. Doodle allows two 'friends' to draw on a small window together. You will ask, so what? If you look back, traditionally chat software (from a user perspective) have more or less been the stylised version of the first generation or UNIX based chat applications. The earlier versions allowed users to send and receive multiple lines of text to each other, in many cases in an incoherent manner. Later, companies added capabilities to maintain friend lists and send emoticons.
However, it remained a messenger rather than growing towards a true collaborative tool.

Visual input and feedback is a critical factor in any interpersonal communication. When we speak, besides verbal communication, there is a combination of expressions, gestures and drawing on an imaginary surface. Companies tried to satisfy this need of expression through emoticons, visual feedback (although delayed) by introducing web cams. While emoticons were an instant hit, the amount of people using web cams remained restricted and often null in workplaces. The element of gestures and sketching on imaginary surfaces to explain scheme of things was missing in most of the IM software. (They are available in some high-end collaborative tools for engineering application)

Often we need to explain things to people, which can be done faster while sketching or sketches coupled with text, than illustrating it in words. Like explaining the location where you would meet your friend at your busy subway station or explaining the location of your office respective to the popular shopping mall. Besides the informational value, sketching and drawing have also been associated with self-expression and recreation for a long time. After childhood people stop drawing and sketching but they continue to doodle. From a teacher's caricature in the classroom to the boss's caricature in the boardroom, doodles have always been found to satisfy the self-expression and recreational urge.

Increasingly, products have started to address this urge as well. It started with MS Paint and has reached to picture editors in cell phones. Yahoo Doodle appears to be an attempt on similar lines. Professionals in fields like Architectural design, Engineering, Graphics, Fashion etc can benefit a great deal from this version. People can now discuss ideas by sketching it out together. When we are thinking the ideas are held in our short-term memory (STM), which works pretty much like a computer's RAM. During the thinking process it keeps exchanging information from our Long Term Memory (LTM), which works like a hard disk. To be able to think fresh and different, we should be able to keep the information in STM as fresh as possible. Sketches offer a mean to offload your brain's STM of ideas to an external medium. This makes the STM available for fresher ideas as you can always look at your sketch for reference to older ideas. Thus, adding a facility to sketch while people are chatting can encourage fresh ideas or just pure fun. This IM environment also lets you play Tic-Tac-Toe and 'connect the dots' in case you were looking for some less serious applications. There are few restrictions like how well one can draw with a mouse, absence of instant updates at the receivers end over a slow connection. A provision to copy paste existing pictures would help. Albeit the Yahoo! Doodle is a significant step towards instant electronic collaboration.

This article was first published in ZDNet on September 6, 2002.
Read More
Posted in collaboration, design, drawing, long term memory, LTM, short term memory, sketching, STM, usability, yahoo | No comments
Newer Posts Home
Subscribe to: Posts (Atom)

Popular Posts

  • Adding Depth to the 8 Golden Rules of Interface Design (Shneiderman's rules for design)
    Ben Shneiderman, the founding director of the Human-Computer Interaction Laboratory, focuses on the studies of information and visualization...
  • Accessibility Testing: Underutilized Today
    Making sure that your website or application is accessible to all types of users (like the vision, hearing, cognitive, literacy, and the phy...
  • What Game Designers Do That Interface Designer Don’t
    At many occasions stakeholders ask designers to design experiences that are simple yet immersive and engaging for commercial Web application...
  • Playful children and creative thinking
    Children are a great source of creativity when it comes to games and entertainment. Children are interesting to be learned and studied. Kids...
  • Is ‘Responsive Design’ Enough? Don’t Forget the ‘Context’
    The number of consumers using smartphones and tablets to access websites, brands are increasing. This had led to reconsidering how to design...
  • Sarit Arora talks about Emerging UX Trends & Practices at 'd+b Talks'
    Few days ago, Sarit Arora from Yahoo! visited our campus to give a talk on 'Emerging Interaction design trends and User Research for Inn...
  • Shortcut Keys
    This has been contributed by Sachin Kumar Sharma, an employee of MindTree. Most of the time, interaction on the internet is with the mouse. ...
  • Dissecting Discipline of Designing Experiences
    Often I come across different viewpoints on Experience Design discipline about what it is and what exactly experience designers do. The exec...
  • Tree based navigation
    Trees are usually used to navigate hierarchical pieces of information (Country > Province > City) or to organise information so that r...
  • Learning about Information Architecture
    One of the most asked questions in discussion groups is about good references/ study material on Information Architecture, Usability etc. He...

Categories

  • Accessibility
  • Accessible Software
  • aesthetic
  • airport
  • assitive technology
  • augmented reality
  • bangalore
  • brainstorming
  • cellphone
  • collaboration
  • Commenting
  • conference
  • content
  • content design
  • context driven design
  • crowdsourcing
  • Customer Experience
  • d+b Talks
  • dawakhana
  • delhi
  • design
  • design for mobile
  • design fridays
  • design mela
  • Design should be Fun
  • design thinking
  • digital experience
  • disable
  • drawing
  • e-reader
  • elements of signage
  • engaging experience
  • Experience Touch
  • Game Design
  • GIDS
  • Graphic Design
  • Graphics
  • guidelines
  • Haptics
  • HTML5
  • Icons
  • ideation
  • India
  • Indian Railways
  • Information Architecture
  • innovation
  • inspiration for design
  • interaction design
  • interaction pattern
  • Introduction
  • iOS
  • ipad
  • ipad 2 usages
  • iterative design
  • laptop
  • Latest Trends
  • leaptop
  • London
  • long term memory
  • LTM
  • megids
  • mela
  • microsoft
  • MindTree
  • mobile
  • mobile context
  • mobile experience
  • online experience
  • opnions
  • Osmosis
  • pattern
  • PC
  • Persona
  • personal computers
  • personas
  • photo storage
  • photos
  • physically challenged
  • Pictogram
  • Pret
  • problem
  • product design
  • QR Codes
  • Rapid Prototyping
  • Reference
  • Reservation Engines
  • Responsive design
  • Salary Survey
  • Search Engine
  • service design
  • session
  • short term memory
  • sign
  • signage
  • sizing the content
  • sketching
  • smartphone
  • Social Networks
  • solution
  • solutioning exercise
  • spastic society of karnataka
  • splash screen design
  • STM
  • street sign
  • tablet
  • tag
  • Tangible User Interface
  • TATE
  • Text input
  • thoughts
  • touchscreens
  • traffic sign
  • translation
  • travel
  • tree based navigation
  • TUI
  • ui patterns
  • url
  • usability
  • Usability Analysis
  • User Experience
  • User Experience Design
  • UX and agile
  • UX design and salsa
  • UX design principles
  • UX planning
  • Video
  • viewport
  • Visually Challenged
  • web experience
  • welcome screen
  • yahoo
  • YouTube

Blog Archive

  • ►  2013 (2)
    • ►  July (1)
    • ►  March (1)
  • ►  2012 (5)
    • ►  November (1)
    • ►  June (1)
    • ►  May (3)
  • ►  2011 (23)
    • ►  November (1)
    • ►  September (2)
    • ►  August (1)
    • ►  July (5)
    • ►  June (3)
    • ►  May (4)
    • ►  April (3)
    • ►  March (2)
    • ►  February (2)
  • ►  2010 (13)
    • ►  November (3)
    • ►  October (3)
    • ►  September (1)
    • ►  August (3)
    • ►  July (1)
    • ►  June (1)
    • ►  May (1)
  • ►  2009 (13)
    • ►  October (1)
    • ►  August (1)
    • ►  June (2)
    • ►  May (1)
    • ►  April (1)
    • ►  March (1)
    • ►  February (1)
    • ►  January (5)
  • ►  2008 (24)
    • ►  December (3)
    • ►  November (5)
    • ►  October (3)
    • ►  September (3)
    • ►  August (2)
    • ►  July (5)
    • ►  June (3)
  • ►  2007 (1)
    • ►  May (1)
  • ►  2003 (1)
    • ►  May (1)
  • ▼  2002 (1)
    • ▼  September (1)
      • Doodle on Yahoo Messenger 5.5
Powered by Blogger.

About Me

Unknown
View my complete profile