Experience Design

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Monday, 21 May 2012

This week at d+b talks

Posted on 09:13 by Unknown
This week at d+b talks, Sarit Arora from Yahoo talks on 'Emerging Interaction Design Practices'
and 'User Research for Innovation'.

25 May 2012 (Friday), 3:30-4:30 PM IST. Leave a comment if you want to attend.
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Posted in design, design fridays, User Experience Design | No comments

Wednesday, 9 May 2012

Mobile Barcodes, The Next Generation mode of marketing

Posted on 03:52 by Unknown

Is there a segment of the communications market more exciting and more rapidly evolving than the mobile space? Hardly. While it wasn’t the first to introduce a smartphone to the market, Apple’s iPhone has provided a boost to the mobile industry rivaled by none and a leader in mobile strategy. Only Motorola’s introduction of the StarTAC back in 1996 helped pull the industry forward to any like degree, but the application and content development the iPhone has driven sets it on a stage above all others. Users are more in to costly Apple device because of what it provides more than just a device just to make call rather do anything and everything on the fly.
There are currently more than 500000 applications available on the App Store, and more than 25 billion application download is the most hyped market till date. Sources tell almost 50% of apple revenue is generated from application downloads. Applications are available for nearly every use case, some offering business productivity enhancements, others pure entertainment, and still others delivering information to mobile devices. The same holds for the Android Market andBlackBerry AppWorld, though both pale in comparison to the volume of applications available to iPhone users.
But, despite the proliferation of mobile apps, they engender little interaction between users and brands other than the device manufacturers. However, another mobile segment is quickly coming into its own, highlighted at Mobile World Congress in Barcelona, which will change that: the 2D mobile barcode. In addition to creating an interactive experience between the user and the vendor, the use of mobile barcodes in marketing and advertising campaigns provides an opportunity for network operators to monetize their assets.
A variety of mobile barcode use cases have proven not only its viability, but the breadth of application scenarios that are possible. Here are just a few:
  • Masabi has enabled rail U.K. rail system users to purchase tickets by sending an SMS and receiving a barcode on their phones that can be scanned by conductors in lieu of paper tickets.
  • The Pittsburgh Post-Gazette is including barcodes in its print editions directing users to its mobile reader, which will soon also include additional content, including images and videos.
  • Pepsi placed barcodes on 400 million products in the U.K. last year, looking to better connect with the 18- to 24-year-old consumer group, offering mobile content specifically targeted for that audience.
  • In South America, Telefonica is using barcode technology to enable access to telecom services, such as adding SMS bundles.
  • Sports Illustrated included barcodes in its latest swimsuit issue that would allow users to receive short video clips of models on their phones.
  • NeoMedia ran a fundraising campaign at MWC to benefit Haiti, where it contributed $1 for each scan of barcodes on promotional posters at the event.
Currently, most mobile barcode applications focus on marketing and information dissemination efforts, where users are directed to Web sites or receive additional information via SMS or MMS, though the barcode-based purchases, like train tickets, are growing.
Two obstacles stand in the way, however.
One is use acceptance. As Chris Drake, Neustar’s vice president of marketing and product management, converged addressing Services, explained that the key to a successful mobile campaign is being able to deliver content and offers that are contextually accurate. In other words, they have to be tuned to the interests of users, which means they must be augmented with user profiles and even location-based information, driving higher conversion rates. Personal data of the users when mixed and ventured with the business scenario provides the added advantage then plain pale application. Users are highly motivated and driven by the scenario as they feel they are the part of the application and drives users to use it to the limit.
This also means mobile campaigns must be driven by user opt-in, rather than mass dissemination to broad user groups, which is why initial campaigns, like those of Pepsi, SI and the Post-Gazette, are likely to play a significant role in increasing acceptance of mobile barcode use. Once consumers begin to understand the convenience and ease of use of barcode technology as a means of retrieving information, they will be more likely to accept its use for revenue-generating transactions.
The other challenge is that most barcode applications are tied to operators and particular barcode readers. Neustar is also helping overcome that with its mobile barcode clearinghouse, designed to facilitate interoperability between readers and barcodes, which will also drive adoption of mobile barcodes as a mobile medium.
“The Neustar clearinghouse will unleash interoperability and allow you to understand any barcode, regardless of your reader and get to the offers you receive,” Drake said. “That’s a significant enhancement in ease of use and the customer experience.”
The great advantage the barcode market has over other mobile applications is that there is really only one prerequisite – a camera, which is now included with most devices. Readers can be downloaded at any number of Web sites (visit the Mobile Barcode Innovations Center at http://mobile-barcode.tmcnet.com for an extensive list of downloadable readers and the latest barcode news and information).
Given the availability of the technology to end users, the mobile barcode space offers a significant opportunity for vendors to connect with consumers, regardless of device and, with the help of Neustar, mobile operators. Also, because mobile barcodes employ pull technology – campaigns rely on an action by the user to trigger a message – they comply with privacy requirements and regulations, which often preclude major brands from engaging in cutting edge campaigns for fear of alienating their audiences or potential litigation.

And, for all you trade show attendees out there, including media members, who are used to weighing down bags with marketing collateral, mobile barcodes offer a green alternative. By scanning a barcode at a vendor’s booth, we can retrieve documentation electronically at any time from a Web site instead of worrying about luggage going over prescribed weight limits. So all in all it can be said you come empty handed in to the show but you get a bag full of datas that you can use for whatever needs you want and that too you carry in your pocket. Smart simple and effective way of managing your needs with barcodes.
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Friday, 4 May 2012

Can Gamification help achieve better adoption?

Posted on 07:26 by Unknown

You can lead a horse to water but you can’t make him drink. This proverb holds a lot of meaning in almost everything we do in our life, especially when we implement technology to do ‘stuff’. Technology can enable enterprises to become operationally more efficient and accurate, or help them connect with customers better. However, it is difficult to visualize and guarantee the long-term success of technology implementation without weighing it against underlying motivations and intrinsic human behavior (essentially of the people who are supposed to use these systems).

Almost all organizations have issues with respect to technology adoption, such as:
  • Users not filling time sheets accurately and on time, leading to revenue leakages
  • Delay in expense filing, leading to wrong financial data reporting
  • Employees not using newly developed intranet portal for information access
  • Employees not utilizing travel budget wisely

Behavioral psychology says that human beings have an inherent tendency to seek out novelty and challenges, to extend and exercise their capacities, to explore and learn. This is exactly what Gamification as a system design concept leverages to deliver more persuasively, and by engaging human and computer interactions, leading to a system that is not just adopted but loved by its users. Stephen Anderson describes some of these principles quite well using the Mental Notes that he developed to help designers design more persuasive interactions.

For example:
WebsiteDesign ChallengeGamified SolutionPrinciple
Dribbble.com – It is one of the top designer communities showcasing quality design work by individual designers.
How to get people upload quality design contentDribbble intelligently puts the challenge back to its users by allowing them limited number of slots to post their work.

Additional slots are only opened when a user has significant amount of “likes” on the work currently posted. People are awarded with badges as they gain popularity among other users.
Deliberate scarcity: We infer value in something that has limited availability or promoted as scarce. It is also used by airline and hotel sites where they show limited number of seats or rooms available at a certain price.
ILike.com - It is one the popular music sites that allows users to listen to their favorite music.
How to get users to find their favorite music easily out of millions of artists and bands onlineILike.com has an interestingway of on-boarding new users by predicting their taste and preferences for music.

As part of the registration process, they simply ask users to “click on your favorite artists.”

As part of this process iLike learnt
a whole lot more about what a user likes to listen to and is able to immediately predict and present more relevant music choices to the user. This exercise is certainly mutually beneficial.
Feedback loops: We’re engaged by situations in which we see our actions modify subsequent results. iLike made a very small suggestion: “The more artists you rate, the better.”

Curiosity: When teased with a small bit of interesting information, people want to know more. I was curious about how would clicking on the artists I like affect results on the next page!

A few people may think that Gamification is the solution to all technology product adoption problems, which may not be. Moreover, a bigger misconception around Gamification is that, it is an added “layer of fun”. I think it is much bigger and more powerful than just adding a pinch of ‘fun’ because it can potentially impact human behavior in positive ways.

A more relevant discussion would be around ‘sustainability’ of some of these concepts that are derived out of game design thinking. When it comes to games, people have the tendency to either master or trick the games and then find them not so challenging and relevant after sometime. Given this, should designers rely completely on these concepts or should they continue to seek newer ways to design engaging interactions?
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Monday, 7 November 2011

"Where is the train heading to?"

Posted on 00:52 by Unknown
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Friday, 9 September 2011

User Experience: Petrol Pump

Posted on 03:48 by Unknown
Objective: How to enhance the user experience at a Petrol Pump?

The Story:

I recently came across this problem statement, that was given to the manager of a Petrol Pump. I imagined myself to be that manager, and thought, thought hard! Then I browsed the internet to have a look at the variety of petrol pumps that we usually come across.



I also thought about some of the characteristics of a petrol pump :
  • Petrol is more of a commodity, with prices differing only between states. Some companies tried to create Premium products but I have seen commoditization even on those premium products. So, a person is largely indifferent on where the petrol is getting filled from! 
    • There might be exceptions: Example: People believe petrol available on highways might be impure and ruin their engines. 
  • Personnel at a petrol pump understand numbers, so one needs to indicate what and how much is required. And since, petrol or diesel doesn't usually have local names, language barriers are low. 
  • Services usually offered at a petrol pump: Petrol filling (obviously!), Air Check and Pollution check
  • Petrol pumps are businesses of scale just like hyper markets. 
  • Service design - 
    • How many vehicles can fit in at a time?
    • Maximum capacity
    • How will vehicles get in?
    • How will vehicles get out?
Now, my thoughts went on to how can one enhance the user experience given such characteristics of a service. And an important point to note is that, "Enhancement of User experience is not an end goal, it is a continuous process. One can add some components in a service that may seem to achieve the goal, but it will be momentary."

Without any proof, I dare to show how a user experience curve might look like, something like this decay curve over time!
Hence, my point here is not to build the perfect service, rather build relationships over time; relationships between employees and customers, that give the necessary feedback into the system to enhance further. Here we go with my observations on how some petrol pumps do that:
  • As soon as we enter some petrol pumps a person guides us to the shortest line, or stops us or the line to get shorter. He also indicates the approximate time required to wait. In India, usually it is 2 minutes!
  • We also observe arrows to indicate the manner in which our vehicles should enter the filling areas and out of it.
  • A friendly smile when we stop the car is always welcome!
  • While, our vehicles are getting their food, someone comes over to ask "Sir ji! Shall I clean your windshield?" So, by the time the refilling id done, your windshield gets a makeover!
  • If you are paying by card, there is an apprehension as the cashier takes the card along inside a queer building. To change all that some petrol pumps are now equipped with mobile card swipes for Visa to American Express! (American Express, although an express, is the least accepted card in India, according to my observations! That's why it needed special mention :) )
  • I would love if someone would be able to check the tire pressure as well while I am filling. This trend is yet to catch up due to some unknown reasons. But this would be really useful!
  • Extra lubricants, and oils within a hands reach is always better at the petrol filling station. Not many petrol pumps do that, hence causing that unnecessary delay in delivery the service
  • Petrol pumps are also the best places for driving directions (till the days when we will each get a GPS!) So, an intelligent, direction-informed attendant is a good resource at any petrol pump.
  • I think the idea of a supermart at a petrol pump has still not picked up in India. But, I have surely seen the potential for a small vendor selling ready snacks like chips, tetra pack of juices, cans of cold drinks etc.
  • And finally, if the person filling up my car gives that "I know you!" smile and the greeting then it makes us feel special! We feel like sharing our car troubles with him. We also give the person tips at times! And, as we embark on our journey for user experience, this is the just beginning.... ...
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Posted in India, interaction design, service design, Tangible User Interface, User Experience, User Experience Design, UX planning | No comments

Friday, 2 September 2011

Jumping to Solutions

Posted on 00:52 by Unknown

What do you think is the biggest challenge in an Ideation exercise?

Why do you think, most of the solutions fail?

Why does even research does not bring out all the issues?

How can you hold a brainstorming session to build a solution more fruitful and effective?

As we deal with these barriers and many more, we realize that there is a key to at least put ourselves on the right track. The key is obviously driven by the capability of the people working on the problem. But, as long as a conscious effort is made to remember the key, we would not lose our focus.

And, no we are not going to suggest that building a clear objective is the key. Although, we do not deny the importance of building a clear objective, but we are going to delve one level deeper. And we are going to explain it with the help of some examples.

So, what is this key? The key is to understand the underlying systems, components, players and influencers before jumping on to solutions. In other words, it is necessary to first understand what the problem is. 

Right Approach
Wrong Approach

Now, let’s go through some examples:

Example 1:
One of the big problems in South Africa that people were trying to tackle was human-elephant conflict. Elephants used to encroach on farmland and destroy livelihoods. In response, some farmers resorted to poisoning or shooting elephants.
Environment conservationists jumped to solutions for solving this problem. All kinds of modern technology solutions were proposed, and many trialled: Electric fences, RFID tagging, sensors and live-GSM-tracking among them. Most of the solutions failed since they were not replicable, scalable, and/or affordable.

Solution: Elephants run away when they encounter bees. According to this BBC article, early research in Kenya indicates hives can be a very effective barrier, so much so that 97% of attempted elephant raids were aborted. Where satellites, RFID tags and mobile phones failed, humble honey bees proved to be the answer. 

Also note how honey bees also proved to be an alternate source of income! 

Example 2:
Wimbledon had an interesting battle on and off the courts: against the pigeons. Each summer, as tennis players battle it out on the lawn courts, the authorities used to battle and stop pigeons from interfering with the play. Authorities armored themselves with all sorts of modern technology that was available: lasers and radio controlled aircraft to gas guns and ultrasound emitters. Now, we can understand what the courts would have looked like with all equipments, like a battleground?

Solution: Now, if we look from a pigeon’s perspective, all these high tech equipment might be dangerous, but nothing is a match to a bird of prey! Hence, Wimbledon’s answer doesn’t involve anything more high-tech than a bird of prey! A few laps by Rufus, the hawk, around the tennis courts are enough to scare the hardiest of pigeons away! (Source: http://www.bbc.co.uk/news/business-13939805)

In India, we solve a similar problem of monkeys using langurs to scare them off!  

Example 3:
One very big cosmetics company in Japan received a complaint that a consumer had bought a soap box that was empty. Management of the company immediately traced the problem to the assembly line that conveyed all the packaged boxes of soap to the delivery department. For some reason, one soap box went through the assembly line empty. 

Management asked its engineers to solve the problem. The engineers worked hard on the first solution that came to mind, using X-ray technology. They devised an X-ray machine with high-resolution monitors. Two workers were deployed full-time to monitor all the soap boxes that passed through the line to make sure they were not empty. They managed to solve the problem but it was an expensive solution.

Solution: The solution was taken to the assembly line and the installation was started. Out of curiosity, one of the workers asked about the installation. On hearing the whole story, he told his engineering manager that the solution was much easier – install a fan- it will blow away all the empty boxes and the assembly line will deliver only full, heavier packages!

Conclusion: As our world is becoming more complex, our problems are becoming even worse! We have numerous methodologies to solve these complex problems, but we observe, increasingly that these solutions are not s effective or efficient as we would have liked them to be! The reason, which we also call the “key”, to get our final solution right to a greater extent is not to jump onto solutions. Some of the examples here might help us in realizing our shortcomings, hence, improving our methodologies and thinking!
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Posted in brainstorming, design, design thinking, ideation, problem, product design, service design, solution, solutioning exercise, User Experience, User Experience Design | No comments

Wednesday, 17 August 2011

Usages of iPAD

Posted on 22:22 by Unknown

So we have new iPAD, iPAD 2, iPAD 2 3G! Phew! That’s a lot!!! But what do we do with this new luxury iitem? It is a gadget that can replace a number of other products. I am sure there must be some really wonderful usage of the iPAD. Here is a compilation of some iPad usages from internet and own experiences.

1. Surf the Internet

iPad is the best way to experience the web. View whole pages in portrait or if you may like it, in landscape on the large Multi-Touch screen. And let your fingers do the surfing. You can sync your bookmarks from your Mac or PC, and add even more right from your iPad. Besides, MobileMe keeps your Safari bookmarks in sync on your iPad, iPhone, Mac, and PC - wirelessly and automatically. So no matter where you go, you'll always have the most up-to-date information at hand.

2. Games

t's great for playing simple little games. There are many free gaming applications for the iPad already. If you're willing to pay for games, then there are many to choose from, many are made specifically for iPAD.

3. E-mail

It's ideal for checking e-mail and sending short e-mails, especially when you're on the go. There's nothing like the Mail app on iPad. With a split-screen view and expansive onscreen keyboard, it lets you see and touch your email in ways you never could before.



4. E-reader


With the new iPad. you can access all of the books on Amazon, just like a Kindle, but the display is much bigger. You can view your book in portrait or landscape, and the way the pages flip is awesome - you flip it with your finger and it looks just like a real book.

5. Photo storage and viewing

The iPad is great for storing and viewing your photos because of the large display and the way that you can flip easily from one photo to the next, and jump between folders with ease.

6. Music

The big, beautiful iPad display lets you browse your music collection by song, artist, album, genre, or composer with the touch of a finger. See your music as full-size album art. Flip through all your albums and tap to choose what you want to hear. iPad makes music look as good as it sounds.

7. Recipe book

It's great to have in the kitchen with you when you need to follow a recipe since it takes up much less space than a laptop. There are many great recipe websites, plus there are many free apps related to recipes and cooking.

8. Voice Over Internet Protocol (VOIP) i.e. Skype

The iPad has a speaker and built-in microphone so it's ideal for making phone calls over the Internet, and watching the video as well in iPAD 2! Tried this recently and absolutely loved the experience.

9. Movies

Great for using on airplanes or even at the gym, the iPad has a big screen and is great for watching films, especially when compared with a cell phone or an iPod.


10. Weather & News

Apart from e-mail and Internet, this is probably what the iPad is most used for at our house. There are plenty of great apps for quick news and weather reports at your fingertips, many of which you can customize to your own interests.
Do you have more ideas/ usages? Go on…add here.
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Posted in digital experience, e-reader, ipad, ipad 2 usages, Latest Trends, photo storage | No comments
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