Experience Design

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Tuesday, 9 November 2010

Rapid prototyping for tangible user interface designs

Posted on 08:55 by Unknown
As designers we apply participatory approaches of engaging users and stakeholder in the design process for better design outcomes. Using white board, affinitive mapping, brainstorming, wire-framing, prototyping etc. in order to arrive at functional specifications are common practices required in product development. These activities not only serve the purpose of design but also to communicate ideas and concepts to various stakeholders.


The idea is to understand if conventional design techniques would stand complexities around designing Tangible User Interfaces (TUI). Let’s explore in detail. TUI is a user interface, where a user interacts with digital information through physical representation.  Designing for TUI brings various challenges to designers primarily due to physical representation of digital information and variety of complex interactions available. Watch this video for a better understanding. 




For designing a TUI system, a designer needs to consider physical objects, physical actions, interactions and physical environment because everything is an interface that interacts. More than just complexities around TUI itself, there are challenges with respect to effective communication of design concepts to stakeholders for their buy in. This leads to a few questions to our use of conventional design approach. How effective our conventional design approached would be for TUI designs?  Should we adapt to rapid prototyping technique? Would rapid prototyping help designers conceptualize and communicate ideas better.


Consider a brainstorming session; we bring a mix of designers, developers, implementers, managers, stakeholders and users. Brainstorming brings ideas to the table in order to solve a design problem.  During such sessions, the effectiveness of communication is maintained by making use of whiteboards, post-its, paper and pen. Mostly the systems we design are for two-dimensional space. But when it comes to design for three-dimensional spaces, we should be using three-dimensional objects. We know it is important for people to express their views and have effective communication to develop innovative ideas. Rapid prototyping with three-dimensional object would be major drive to bring people into action.


In designing for TUI, it seems important for designers to use three-dimensional objects for prototyping. By introducing such dimensions communication and engagement of groups can be increased. This could help designers to visualize the space that they are designing for. And in addition, designers can investigate on affordance and metaphors used of the group to formulate the thought process. This approach can produce positive outputs during discovering phase of a product development lifecycle and to frame them during definition phase.

Special Thanks to
Vinay for editorial hands
Tangible Bits for sharing the video
Email ThisBlogThis!Share to XShare to Facebook
Posted in Rapid Prototyping, Tangible User Interface, TUI | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Adding Depth to the 8 Golden Rules of Interface Design (Shneiderman's rules for design)
    Ben Shneiderman, the founding director of the Human-Computer Interaction Laboratory, focuses on the studies of information and visualization...
  • Accessibility Testing: Underutilized Today
    Making sure that your website or application is accessible to all types of users (like the vision, hearing, cognitive, literacy, and the phy...
  • What Game Designers Do That Interface Designer Don’t
    At many occasions stakeholders ask designers to design experiences that are simple yet immersive and engaging for commercial Web application...
  • Playful children and creative thinking
    Children are a great source of creativity when it comes to games and entertainment. Children are interesting to be learned and studied. Kids...
  • Is ‘Responsive Design’ Enough? Don’t Forget the ‘Context’
    The number of consumers using smartphones and tablets to access websites, brands are increasing. This had led to reconsidering how to design...
  • Sarit Arora talks about Emerging UX Trends & Practices at 'd+b Talks'
    Few days ago, Sarit Arora from Yahoo! visited our campus to give a talk on 'Emerging Interaction design trends and User Research for Inn...
  • Shortcut Keys
    This has been contributed by Sachin Kumar Sharma, an employee of MindTree. Most of the time, interaction on the internet is with the mouse. ...
  • Dissecting Discipline of Designing Experiences
    Often I come across different viewpoints on Experience Design discipline about what it is and what exactly experience designers do. The exec...
  • Tree based navigation
    Trees are usually used to navigate hierarchical pieces of information (Country > Province > City) or to organise information so that r...
  • Learning about Information Architecture
    One of the most asked questions in discussion groups is about good references/ study material on Information Architecture, Usability etc. He...

Categories

  • Accessibility
  • Accessible Software
  • aesthetic
  • airport
  • assitive technology
  • augmented reality
  • bangalore
  • brainstorming
  • cellphone
  • collaboration
  • Commenting
  • conference
  • content
  • content design
  • context driven design
  • crowdsourcing
  • Customer Experience
  • d+b Talks
  • dawakhana
  • delhi
  • design
  • design for mobile
  • design fridays
  • design mela
  • Design should be Fun
  • design thinking
  • digital experience
  • disable
  • drawing
  • e-reader
  • elements of signage
  • engaging experience
  • Experience Touch
  • Game Design
  • GIDS
  • Graphic Design
  • Graphics
  • guidelines
  • Haptics
  • HTML5
  • Icons
  • ideation
  • India
  • Indian Railways
  • Information Architecture
  • innovation
  • inspiration for design
  • interaction design
  • interaction pattern
  • Introduction
  • iOS
  • ipad
  • ipad 2 usages
  • iterative design
  • laptop
  • Latest Trends
  • leaptop
  • London
  • long term memory
  • LTM
  • megids
  • mela
  • microsoft
  • MindTree
  • mobile
  • mobile context
  • mobile experience
  • online experience
  • opnions
  • Osmosis
  • pattern
  • PC
  • Persona
  • personal computers
  • personas
  • photo storage
  • photos
  • physically challenged
  • Pictogram
  • Pret
  • problem
  • product design
  • QR Codes
  • Rapid Prototyping
  • Reference
  • Reservation Engines
  • Responsive design
  • Salary Survey
  • Search Engine
  • service design
  • session
  • short term memory
  • sign
  • signage
  • sizing the content
  • sketching
  • smartphone
  • Social Networks
  • solution
  • solutioning exercise
  • spastic society of karnataka
  • splash screen design
  • STM
  • street sign
  • tablet
  • tag
  • Tangible User Interface
  • TATE
  • Text input
  • thoughts
  • touchscreens
  • traffic sign
  • translation
  • travel
  • tree based navigation
  • TUI
  • ui patterns
  • url
  • usability
  • Usability Analysis
  • User Experience
  • User Experience Design
  • UX and agile
  • UX design and salsa
  • UX design principles
  • UX planning
  • Video
  • viewport
  • Visually Challenged
  • web experience
  • welcome screen
  • yahoo
  • YouTube

Blog Archive

  • ►  2013 (2)
    • ►  July (1)
    • ►  March (1)
  • ►  2012 (5)
    • ►  November (1)
    • ►  June (1)
    • ►  May (3)
  • ►  2011 (23)
    • ►  November (1)
    • ►  September (2)
    • ►  August (1)
    • ►  July (5)
    • ►  June (3)
    • ►  May (4)
    • ►  April (3)
    • ►  March (2)
    • ►  February (2)
  • ▼  2010 (13)
    • ▼  November (3)
      • Experience Sense of Touch Through Haptics
      • Using Patterns Around Us as Inspiration
      • Rapid prototyping for tangible user interface designs
    • ►  October (3)
    • ►  September (1)
    • ►  August (3)
    • ►  July (1)
    • ►  June (1)
    • ►  May (1)
  • ►  2009 (13)
    • ►  October (1)
    • ►  August (1)
    • ►  June (2)
    • ►  May (1)
    • ►  April (1)
    • ►  March (1)
    • ►  February (1)
    • ►  January (5)
  • ►  2008 (24)
    • ►  December (3)
    • ►  November (5)
    • ►  October (3)
    • ►  September (3)
    • ►  August (2)
    • ►  July (5)
    • ►  June (3)
  • ►  2007 (1)
    • ►  May (1)
  • ►  2003 (1)
    • ►  May (1)
  • ►  2002 (1)
    • ►  September (1)
Powered by Blogger.

About Me

Unknown
View my complete profile