Experience Design

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Tuesday, 17 May 2011

Design for Everyone : Interaction Design for Differently-Abled

Posted on 21:20 by Unknown
“Usefulness is not impaired by imperfection”
Imagine a world with improved interaction, design of everyday things for differently able, bringing them to be a part of a country’s economic growth. This area has immense scope for designers from all disciples especially Interaction Design to benefit a social group that has not yet been able to access the full benefits of technology.


Wikipedia defines Interaction design: the structure and content of communication between two or more interactive "beings" to understand each other. Designing interaction for the applications, websites usable for differently able people aims in bringing millions of people in developing the country. Taking only the Indian context: According to WHO figure, 10 % of the Indian population is physically challenged; the Spastic Society quotes 70 million people with disabilities. The idea is to create a common platform embracing the technology and Interaction, gesture study of the differently able .Create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond.
 
Broadly this can be categorized in broad groups i.e physical disability, sensory disability etc(http://en.wikipedia.org/wiki/Disability). Accessibility is a challenge for people with disabilities. Differences in cognitive ability, sensory impairments, motor dexterity, and behavioral and social skills must be taken into account when designing interfaces using technology, assistive technology. The subject is complex in its own special way. The thought is to:
  • Create an interaction pattern before designing a product.
    • For the products that are ergonomically well designed for a commoner would prove useless for the disabled unless some redesign done.
    • Almost all the web based applications that exist currently needs to be redesigned for the differently able.
    • The interaction of these people with everyday products is important for designers to better understand their needs
  • Study gestures minutely to know the touchpoints and movements.
  • Iterate on already used and approved products and interfaces.
  • Usability testing becomes quintessential for such products, since most of our assumptions fail in these scenarios.
  • Each person is different in its own unique way, with extensive study, a pattern can be found that leads to the design of everyday things.
( in pic: mapping different position of fingers, touchpoints, approach of thumbs and fingers )

There are many communication and interaction devices for general people, but, the current communication interfaces and services are challenges for spastic individuals. The most sought after interactions by such people include simple services like changing a TV channel, playing a game, reading a book or keeping oneself busy. These are just a few of the scenarios that needs design > redesign .

Differently abled have the capability to adapt to changes better than able population. The people around these have a exceptional ideas to redesign everyday products to suit the needs in-a-way like jugaad . It is possible to design or reiterate the design to suite the need of people with disability.


Take an example of spastic people. They have restrictive movements of muscles, hence they can’t make abrupt movements or gestures. Detailed study of only one action ,has lead to evolving Assistive Technology products like jelly bean, switches etc, Text to speech, touch typing software brings some relief for using desktop applications. These are simple ideas but very useful. Ideas as simple as these can change somebody’s life and can make them one of us.

Thanks Ankush for reviewing the draft.
Email ThisBlogThis!Share to XShare to Facebook
Posted in assitive technology, disable, interaction design, interaction pattern, physically challenged, product design, spastic society of karnataka | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • Adding Depth to the 8 Golden Rules of Interface Design (Shneiderman's rules for design)
    Ben Shneiderman, the founding director of the Human-Computer Interaction Laboratory, focuses on the studies of information and visualization...
  • Accessibility Testing: Underutilized Today
    Making sure that your website or application is accessible to all types of users (like the vision, hearing, cognitive, literacy, and the phy...
  • What Game Designers Do That Interface Designer Don’t
    At many occasions stakeholders ask designers to design experiences that are simple yet immersive and engaging for commercial Web application...
  • Playful children and creative thinking
    Children are a great source of creativity when it comes to games and entertainment. Children are interesting to be learned and studied. Kids...
  • Is ‘Responsive Design’ Enough? Don’t Forget the ‘Context’
    The number of consumers using smartphones and tablets to access websites, brands are increasing. This had led to reconsidering how to design...
  • Sarit Arora talks about Emerging UX Trends & Practices at 'd+b Talks'
    Few days ago, Sarit Arora from Yahoo! visited our campus to give a talk on 'Emerging Interaction design trends and User Research for Inn...
  • Dissecting Discipline of Designing Experiences
    Often I come across different viewpoints on Experience Design discipline about what it is and what exactly experience designers do. The exec...
  • Shortcut Keys
    This has been contributed by Sachin Kumar Sharma, an employee of MindTree. Most of the time, interaction on the internet is with the mouse. ...
  • Uniform Resource Locators (URL’s)
    Most of us usually concentrate on the bigger picture that solves usability related issues. Sometimes, we also need to concentrate on the sma...
  • Tree based navigation
    Trees are usually used to navigate hierarchical pieces of information (Country > Province > City) or to organise information so that r...

Categories

  • Accessibility
  • Accessible Software
  • aesthetic
  • airport
  • assitive technology
  • augmented reality
  • bangalore
  • brainstorming
  • cellphone
  • collaboration
  • Commenting
  • conference
  • content
  • content design
  • context driven design
  • crowdsourcing
  • Customer Experience
  • d+b Talks
  • dawakhana
  • delhi
  • design
  • design for mobile
  • design fridays
  • design mela
  • Design should be Fun
  • design thinking
  • digital experience
  • disable
  • drawing
  • e-reader
  • elements of signage
  • engaging experience
  • Experience Touch
  • Game Design
  • GIDS
  • Graphic Design
  • Graphics
  • guidelines
  • Haptics
  • HTML5
  • Icons
  • ideation
  • India
  • Indian Railways
  • Information Architecture
  • innovation
  • inspiration for design
  • interaction design
  • interaction pattern
  • Introduction
  • iOS
  • ipad
  • ipad 2 usages
  • iterative design
  • laptop
  • Latest Trends
  • leaptop
  • London
  • long term memory
  • LTM
  • megids
  • mela
  • microsoft
  • MindTree
  • mobile
  • mobile context
  • mobile experience
  • online experience
  • opnions
  • Osmosis
  • pattern
  • PC
  • Persona
  • personal computers
  • personas
  • photo storage
  • photos
  • physically challenged
  • Pictogram
  • Pret
  • problem
  • product design
  • QR Codes
  • Rapid Prototyping
  • Reference
  • Reservation Engines
  • Responsive design
  • Salary Survey
  • Search Engine
  • service design
  • session
  • short term memory
  • sign
  • signage
  • sizing the content
  • sketching
  • smartphone
  • Social Networks
  • solution
  • solutioning exercise
  • spastic society of karnataka
  • splash screen design
  • STM
  • street sign
  • tablet
  • tag
  • Tangible User Interface
  • TATE
  • Text input
  • thoughts
  • touchscreens
  • traffic sign
  • translation
  • travel
  • tree based navigation
  • TUI
  • ui patterns
  • url
  • usability
  • Usability Analysis
  • User Experience
  • User Experience Design
  • UX and agile
  • UX design and salsa
  • UX design principles
  • UX planning
  • Video
  • viewport
  • Visually Challenged
  • web experience
  • welcome screen
  • yahoo
  • YouTube

Blog Archive

  • ►  2013 (2)
    • ►  July (1)
    • ►  March (1)
  • ►  2012 (5)
    • ►  November (1)
    • ►  June (1)
    • ►  May (3)
  • ▼  2011 (23)
    • ►  November (1)
    • ►  September (2)
    • ►  August (1)
    • ►  July (5)
    • ►  June (3)
    • ▼  May (4)
      • Lost in Translation? Not Anymore
      • Design for Everyone : Interaction Design for Diffe...
      • How to use QR Codes, or rather, how not to use QR ...
      • Information Design for Product Display on e-Commer...
    • ►  April (3)
    • ►  March (2)
    • ►  February (2)
  • ►  2010 (13)
    • ►  November (3)
    • ►  October (3)
    • ►  September (1)
    • ►  August (3)
    • ►  July (1)
    • ►  June (1)
    • ►  May (1)
  • ►  2009 (13)
    • ►  October (1)
    • ►  August (1)
    • ►  June (2)
    • ►  May (1)
    • ►  April (1)
    • ►  March (1)
    • ►  February (1)
    • ►  January (5)
  • ►  2008 (24)
    • ►  December (3)
    • ►  November (5)
    • ►  October (3)
    • ►  September (3)
    • ►  August (2)
    • ►  July (5)
    • ►  June (3)
  • ►  2007 (1)
    • ►  May (1)
  • ►  2003 (1)
    • ►  May (1)
  • ►  2002 (1)
    • ►  September (1)
Powered by Blogger.

About Me

Unknown
View my complete profile